

The music on offer is great but weirdly isn’t the highlight you would think in a game centered so squarely around it, despite borrowing tracks from famous bands like Nine Inch Nails. Hi-Fi Rush is an absolute treat for the eyes its brightly colored comic book aesthetic looks almost indistinguishable from 2D art and seamlessly shifts back and forth between actual 2D animated cutscenes featuring over-the-top action and exceptional voice performances.

Juggling assist abilities to open up enemies to your high-damage combos adds a small puzzle element in the midst of fights that truly rewards your mastery of the deeper systems on offer and as an added bonus looks spectacular in action. Stronger enemies have a rechargeable armor gauge that needs to be broken before you can deal any actual damage. She and their other teammates jump into the fray like assist characters in a fighting game and operate on cooldowns. For example, Chai can bully most enemies with his basic combos, but he’ll need to call in Peppermint for things like shields or flyers, as she can break shields or stun enemies in place with her dual energy pistols. The game introduces new enemies over time that require you to use your team’s gradually expanding abilities thoughtfully. There’s a lot going on, but nothing gets lost thanks to an immaculate gameplay loop that centers on rhythm. Your attacks, footsteps, and even the world itself work in unison to create a powerful beat. This Head of Production can be challenging, so players must carefully maneuver around her during the. Hi-Fi Rush is bursting with style and flare, with its main pull being its exhilarating rhythmic action.
#Hifi rush rekka pro
The show-stealing boss characters however are incredibly charismatic and have clear pop culture inspirations, like the beefy pro wrestler-esque head of production Rekka, or the Jojo pose striking head of R&D Zanzo. Rekka is the second boss players will face in Hi-Fi Rush and a rather aggressive one. Chai teams up with characters who easily fit recognizable archetypes like Peppermint, the rebellious hacker, or Macaron, the soft-spoken hulk, but they are always fun to chat with and give tons of color and personality to the plot. Jokes and quips come at you frequently but never feel overbearing. The game’s goofy premise is easy to get on board with thanks to its hyper-kinetic pacing. Luckily, Chai’s new ability and robot arm, originally meant to collect trash, gives him a way to fight back.

Pressing both light and heavy attacks together during the Rhythm Parry Attack on the Brut-1L in Track 3 will now correctly destroy it. Hi-Fi Rush’s combat is enough to stand on its own, but what really elevates the game to something special is its overall aesthetic and animation.Everything is rendered in a stunning animation.An instance where the achievement “Saw All Those Hits Coming” might not unlock for players who performed parries in training mode before completing them in a level has been fixed.Fixed an issue on Track 7 where if the player receives a Game Over exactly as when the final enemy of the fight is defeated, a magnet point will not be able to be grappled and prevents progress after reloading the game.Fixed an additional instance where a “UE4 Fatal Error” could occur. At the end of Track 2 in Hi-Fi RUSH, youll finally get the chance to take down the first of six Vandelay heads.Rekka is the head of Human Resources and a boastful angry type whose punches will.An issue was fixed in Track 1 where the player could use the crusher obstacle to be pushed outside of the world.During the second phase of the battle with Roquefort, an issue was fixed whereby certain actions would cause the user to fall into the abyss, making it impossible to progress.Completed collections in a level will display a green checkmark on the stage select screen.If there are no collectibles of a certain type in a particular stage, it will display 0/0. The stage select screen now displays how many collectibles you have found in each stage.
